From 1ec41c754b9eb6d9a2e6fff8438e9f2ae8ee61f8 Mon Sep 17 00:00:00 2001 From: linencloth Date: Sun, 14 Nov 2010 17:49:10 +0100 Subject: Core/Player: Fix sight range Closes issue 4772 --HG-- branch : trunk --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e7edea0b07f..b33bd795ac1 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1643,7 +1643,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const { if (ToPlayer()) { - if (target && target->isActiveObject()) + if (target && target->isActiveObject() && !target->ToPlayer()) return MAX_VISIBILITY_DISTANCE; else return GetMap()->GetVisibilityRange(); -- cgit v1.2.3