From 1f7e888465250cd339e2a784a643f66bb65ce3e1 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 29 Dec 2010 14:37:55 +0100 Subject: Core/Units: Units shouldn't be able to dodge while casting --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 58cf20ee525..69bec5d20ea 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2840,8 +2840,9 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const float Unit::GetUnitDodgeChance() const { - if (HasUnitState(UNIT_STAT_STUNNED)) + if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STAT_STUNNED)) return 0.0f; + if (GetTypeId() == TYPEID_PLAYER) return GetFloatValue(PLAYER_DODGE_PERCENTAGE); else -- cgit v1.2.3