From 2027e1918c2166371245fc4acd74a4c2567d2737 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 19 Dec 2008 10:03:00 -0600 Subject: *Try to fix the bug that some -AP spells increase players' AP. --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 0e820073dfd..11cc5b73899 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10502,7 +10502,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK) //there are many more: slow speed, -healing pct //value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); - value = int32(value * getLevel() / (spellProto->spellLevel ? spellProto->spellLevel : 1)); + value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1)); return value; } -- cgit v1.2.3