From 2225a6bcf7af401a780d93dae43b903dba68c463 Mon Sep 17 00:00:00 2001 From: XTZGZoReX Date: Sun, 6 Jun 2010 23:00:52 +0200 Subject: * Rename some PCH files. --HG-- branch : trunk --- src/server/game/PrecompiledHeaders/NixCorePCH.cpp | 1 + src/server/game/PrecompiledHeaders/NixCorePCH.h | 12 ++++++++ src/server/game/PrecompiledHeaders/ScriptPCH.cpp | 6 ++++ src/server/game/PrecompiledHeaders/ScriptPCH.h | 32 ++++++++++++++++++++++ src/server/game/PrecompiledHeaders/ScriptedPch.cpp | 6 ---- src/server/game/PrecompiledHeaders/ScriptedPch.h | 32 ---------------------- src/server/game/PrecompiledHeaders/WinCorePCH.cpp | 1 + src/server/game/PrecompiledHeaders/WinCorePCH.h | 14 ++++++++++ src/server/game/PrecompiledHeaders/pchdef.cpp | 1 - src/server/game/PrecompiledHeaders/pchdef.h | 14 ---------- src/server/game/PrecompiledHeaders/pchlinux.cpp | 1 - src/server/game/PrecompiledHeaders/pchlinux.h | 12 -------- 12 files changed, 66 insertions(+), 66 deletions(-) create mode 100644 src/server/game/PrecompiledHeaders/NixCorePCH.cpp create mode 100644 src/server/game/PrecompiledHeaders/NixCorePCH.h create mode 100644 src/server/game/PrecompiledHeaders/ScriptPCH.cpp create mode 100644 src/server/game/PrecompiledHeaders/ScriptPCH.h delete mode 100644 src/server/game/PrecompiledHeaders/ScriptedPch.cpp delete mode 100644 src/server/game/PrecompiledHeaders/ScriptedPch.h create mode 100644 src/server/game/PrecompiledHeaders/WinCorePCH.cpp create mode 100644 src/server/game/PrecompiledHeaders/WinCorePCH.h delete mode 100644 src/server/game/PrecompiledHeaders/pchdef.cpp delete mode 100644 src/server/game/PrecompiledHeaders/pchdef.h delete mode 100644 src/server/game/PrecompiledHeaders/pchlinux.cpp delete mode 100644 src/server/game/PrecompiledHeaders/pchlinux.h (limited to 'src') diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.cpp b/src/server/game/PrecompiledHeaders/NixCorePCH.cpp new file mode 100644 index 00000000000..e588392689e --- /dev/null +++ b/src/server/game/PrecompiledHeaders/NixCorePCH.cpp @@ -0,0 +1 @@ +#include "pchdef.h" \ No newline at end of file diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.h b/src/server/game/PrecompiledHeaders/NixCorePCH.h new file mode 100644 index 00000000000..7252e980e7d --- /dev/null +++ b/src/server/game/PrecompiledHeaders/NixCorePCH.h @@ -0,0 +1,12 @@ +//add here most rarely modified headers to speed up debug build compilation +#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it +#include "Common.h" + +#include "MapManager.h" +#include "Log.h" +#include "ObjectAccessor.h" +#include "ObjectDefines.h" +#include "Database/SQLStorage.h" +#include "Opcodes.h" +#include "SharedDefines.h" +#include "ObjectMgr.h" diff --git a/src/server/game/PrecompiledHeaders/ScriptPCH.cpp b/src/server/game/PrecompiledHeaders/ScriptPCH.cpp new file mode 100644 index 00000000000..a80690d05da --- /dev/null +++ b/src/server/game/PrecompiledHeaders/ScriptPCH.cpp @@ -0,0 +1,6 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#include "ScriptedPch.h" + diff --git a/src/server/game/PrecompiledHeaders/ScriptPCH.h b/src/server/game/PrecompiledHeaders/ScriptPCH.h new file mode 100644 index 00000000000..1e83a88b87a --- /dev/null +++ b/src/server/game/PrecompiledHeaders/ScriptPCH.h @@ -0,0 +1,32 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_PRECOMPILED_H +#define SC_PRECOMPILED_H + +#include "ScriptMgr.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GameEventMgr.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Unit.h" +#include "GameObject.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" +#include "ScriptedInstance.h" +#include "CombatAI.h" +#include "PassiveAI.h" +#include "Chat.h" +#include "DBCStructure.h" +#include "DBCStores.h" +#include "ObjectMgr.h" + +#ifdef WIN32 +#include + +#endif + +#endif + diff --git a/src/server/game/PrecompiledHeaders/ScriptedPch.cpp b/src/server/game/PrecompiledHeaders/ScriptedPch.cpp deleted file mode 100644 index a80690d05da..00000000000 --- a/src/server/game/PrecompiledHeaders/ScriptedPch.cpp +++ /dev/null @@ -1,6 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#include "ScriptedPch.h" - diff --git a/src/server/game/PrecompiledHeaders/ScriptedPch.h b/src/server/game/PrecompiledHeaders/ScriptedPch.h deleted file mode 100644 index 1e83a88b87a..00000000000 --- a/src/server/game/PrecompiledHeaders/ScriptedPch.h +++ /dev/null @@ -1,32 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_PRECOMPILED_H -#define SC_PRECOMPILED_H - -#include "ScriptMgr.h" -#include "Cell.h" -#include "CellImpl.h" -#include "GameEventMgr.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "Unit.h" -#include "GameObject.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "ScriptedInstance.h" -#include "CombatAI.h" -#include "PassiveAI.h" -#include "Chat.h" -#include "DBCStructure.h" -#include "DBCStores.h" -#include "ObjectMgr.h" - -#ifdef WIN32 -#include - -#endif - -#endif - diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.cpp b/src/server/game/PrecompiledHeaders/WinCorePCH.cpp new file mode 100644 index 00000000000..e588392689e --- /dev/null +++ b/src/server/game/PrecompiledHeaders/WinCorePCH.cpp @@ -0,0 +1 @@ +#include "pchdef.h" \ No newline at end of file diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.h b/src/server/game/PrecompiledHeaders/WinCorePCH.h new file mode 100644 index 00000000000..cd1ea4a418a --- /dev/null +++ b/src/server/game/PrecompiledHeaders/WinCorePCH.h @@ -0,0 +1,14 @@ +//add here most rarely modified headers to speed up debug build compilation +#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it +#include "Common.h" + +#include "MapManager.h" +#include "Log.h" +#include "ObjectAccessor.h" +#include "ObjectDefines.h" +#include "Database/SQLStorage.h" +#include "Opcodes.h" +#include "SharedDefines.h" +#include "ObjectMgr.h" + +#include "ScriptedPch.h" \ No newline at end of file diff --git a/src/server/game/PrecompiledHeaders/pchdef.cpp b/src/server/game/PrecompiledHeaders/pchdef.cpp deleted file mode 100644 index e588392689e..00000000000 --- a/src/server/game/PrecompiledHeaders/pchdef.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "pchdef.h" \ No newline at end of file diff --git a/src/server/game/PrecompiledHeaders/pchdef.h b/src/server/game/PrecompiledHeaders/pchdef.h deleted file mode 100644 index cd1ea4a418a..00000000000 --- a/src/server/game/PrecompiledHeaders/pchdef.h +++ /dev/null @@ -1,14 +0,0 @@ -//add here most rarely modified headers to speed up debug build compilation -#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it -#include "Common.h" - -#include "MapManager.h" -#include "Log.h" -#include "ObjectAccessor.h" -#include "ObjectDefines.h" -#include "Database/SQLStorage.h" -#include "Opcodes.h" -#include "SharedDefines.h" -#include "ObjectMgr.h" - -#include "ScriptedPch.h" \ No newline at end of file diff --git a/src/server/game/PrecompiledHeaders/pchlinux.cpp b/src/server/game/PrecompiledHeaders/pchlinux.cpp deleted file mode 100644 index e588392689e..00000000000 --- a/src/server/game/PrecompiledHeaders/pchlinux.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "pchdef.h" \ No newline at end of file diff --git a/src/server/game/PrecompiledHeaders/pchlinux.h b/src/server/game/PrecompiledHeaders/pchlinux.h deleted file mode 100644 index 7252e980e7d..00000000000 --- a/src/server/game/PrecompiledHeaders/pchlinux.h +++ /dev/null @@ -1,12 +0,0 @@ -//add here most rarely modified headers to speed up debug build compilation -#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it -#include "Common.h" - -#include "MapManager.h" -#include "Log.h" -#include "ObjectAccessor.h" -#include "ObjectDefines.h" -#include "Database/SQLStorage.h" -#include "Opcodes.h" -#include "SharedDefines.h" -#include "ObjectMgr.h" -- cgit v1.2.3