From 224b5c08dfecd3cd9981fc89bb96ae0e38b68889 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 26 Jun 2014 17:39:09 +0200 Subject: Core/Spells: Fixed professions resetting back to 1 when learning new level (expert/artisan) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 1240d8af7ac..73d0fb75651 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2617,7 +2617,7 @@ void Spell::EffectLearnSkill(SpellEffIndex effIndex) return; uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid); - unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), std::min(skillval, 1), tier->MaxSkill[damage - 1]); + unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), std::max(skillval, 1), tier->MaxSkill[damage - 1]); } void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) -- cgit v1.2.3