From 22855d6e79e5a7007845b5d6a452aa94cc020b9c Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 10 Feb 2009 09:57:25 -0600 Subject: [7259] Prevent memory lost at pet spell reset. Author: VladimirMangos --HG-- branch : trunk --- src/game/Pet.cpp | 3 +++ src/shared/revision_nr.h | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 1205ed641f0..bf150ec3a42 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1475,7 +1475,10 @@ void Pet::InitPetCreateSpells() { m_charmInfo->InitPetActionBar(); + for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i) + delete i->second; m_spells.clear(); + uint32 petspellid; PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry()); if(CreateSpells) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 7e520b37f57..a8fa063666f 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7258" + #define REVISION_NR "7259" #endif // __REVISION_NR_H__ -- cgit v1.2.3