From 5098aba84036406e8c67cccd70e62a049184d1f6 Mon Sep 17 00:00:00 2001 From: Rushor Date: Sun, 22 Mar 2015 00:56:05 +0100 Subject: Scripts/HellfireRamparts: Vazruden the Herald - Improve Reset-/ Aggrobehaviour by @CDawg --- .../HellfireRamparts/boss_vazruden_the_herald.cpp | 34 +++++++++++++++++++--- 1 file changed, 30 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index a6c00c05dce..9da979d1105 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -426,11 +426,37 @@ class boss_vazruden_the_herald : public CreatureScript if ((Nazan && Nazan->IsAlive()) || (Vazruden && Vazruden->IsAlive())) { if ((Nazan && Nazan->GetVictim()) || (Vazruden && Vazruden->GetVictim())) - return; - else { - UnsummonAdds(); - EnterEvadeMode(); + if (Nazan->IsInCombat()) + return; + else + { + const Position Nazan_FlyAggro = { -1380.425f, 1721.026f, 90.40f, 2.426f }; + if (Nazan) + Nazan->GetMotionMaster()->MoveTakeoff(0, Nazan_FlyAggro); + } + } + else + { //reset, if by chance the party wipes (1st boss) + if (Vazruden && Vazruden->IsAlive()) + { + if (phase != 1) + phase = 1; + } + else + { + if (phase != 2) //reset just Nazan, Vazruden is dead + phase = 2; + } + + me->GetMotionMaster()->Clear(); // reset and move back into pos... + me->GetMotionMaster()->MovePoint(0, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2]); + + if (phase > 2) + { + EnterEvadeMode(); + Reset(); + } return; } } -- cgit v1.2.3