From 23b9a31229f7e503fa1e27ff8912b4cb0508f04c Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Mon, 27 Jun 2011 15:20:26 +0200 Subject: Core/Vehicles: Final stage of vehicle stat scaling table removal --- src/server/game/Entities/Vehicle/Vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 73ec095984d..ce193f798f0 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -27,7 +27,7 @@ #include "CreatureAI.h" #include "ZoneScript.h" -Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), m_bonusHP(0), _creatureEntry(creatureEntry) +Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry) { for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i) { -- cgit v1.2.3