From 24281a532365e287f45c679484c6c8d9340d9869 Mon Sep 17 00:00:00 2001 From: Keader Date: Tue, 13 Aug 2019 08:55:00 -0300 Subject: Core/Spells: Fixed SPELL_EFFECT_DISPEL when target has 2 spells with same ID (#23710) Ty sirikfoll for all help :) (cherry picked from commit 95284b23d1e48883fe738ecf5a12c4253566894e) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a6d9914e88e..ad335d2a4a8 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2104,7 +2104,7 @@ void Spell::EffectDispel() { auto successItr = std::find_if(successList.begin(), successList.end(), [&itr](DispelableAura& dispelAura) -> bool { - if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId()) + if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId() && dispelAura.GetAura()->GetCaster() == itr->GetAura()->GetCaster()) return true; return false; -- cgit v1.2.3