From 242e6a729556d93899bafd16385f1937fd0b906e Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Thu, 17 Dec 2009 06:39:03 +0100 Subject: Fixed crash in UpdateAchievementCriteria --HG-- branch : trunk --- src/game/AchievementMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 5b8f0b6bb12..d03bb5f4211 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -834,7 +834,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) { Quest const* quest = objmgr.GetQuestTemplate(itr->first); - if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) + if(itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) counter++; } SetCriteriaProgress(achievementCriteria, counter); -- cgit v1.2.3