From 24b5ec1e397e8cd23264bcd45cf848c0f5ee9814 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 7 Oct 2011 18:11:24 -0400 Subject: Fix the broken logic in NearestHostileUnitInAttackDistanceCheck --- src/server/game/Grids/Notifiers/GridNotifiers.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 0ea30cabff7..022bee3f1dd 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1025,11 +1025,12 @@ namespace Trinity return false; if (m_force) + { if (!me->IsValidAttackTarget(u)) return false; - else - if (!me->canStartAttack(u, false)) - return false; + } + else if (!me->canStartAttack(u, false)) + return false; m_range = me->GetDistance(u); // use found unit range as new range limit for next check return true; -- cgit v1.2.3