From 24d21301a6da3bf4fb50df21064f669512d06617 Mon Sep 17 00:00:00 2001 From: Seyden Date: Fri, 30 Dec 2022 17:57:58 +0100 Subject: Core/Objects: ignore database visibility conditions for personal clones (#28548) --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 5b2e87505f7..2d384ae6320 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1490,7 +1490,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo if (smoothPhasing->IsBeingReplacedForSeer(GetGUID())) return false; - if (!sConditionMgr->IsObjectMeetingVisibilityByObjectIdConditions(obj->GetTypeId(), obj->GetEntry(), this)) + if (!obj->IsPrivateObject() && !sConditionMgr->IsObjectMeetingVisibilityByObjectIdConditions(obj->GetTypeId(), obj->GetEntry(), this)) return false; bool corpseVisibility = false; -- cgit v1.2.3