From 24fb735a0d978fb0290d0ca6714f04e5cc5c5d89 Mon Sep 17 00:00:00 2001 From: xjose93 Date: Fri, 26 Apr 2013 14:38:27 +0200 Subject: Core/Player: Add playername at log when a player not found in characters database. --- src/server/game/Entities/Player/Player.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e12e5eef238..4114dd6109f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16910,7 +16910,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); if (!result) { - sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid); + std::string name = ""; + sObjectMgr->GetPlayerNameByGUID(guid, name); + sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid); return false; } -- cgit v1.2.3