From 256d07f26f682a436f1c96f277309e1c76a2316a Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 4 Oct 2016 17:51:37 +0200 Subject: Core/Units: Clear UNIT_NPC_EMOTESTATE on death (blizzlike) Closes #15263 Closes #18027 (cherry picked from commit cd326db30ff1d781d31dd9ceb688640e7e9266fc) --- src/server/game/Entities/Unit/Unit.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index af58326b1b4..b2308313eab 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12154,6 +12154,7 @@ void Unit::setDeathState(DeathState s) // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); SetPower(getPowerType(), 0); + SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); // players in instance don't have ZoneScript, but they have InstanceScript if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : GetInstanceScript()) -- cgit v1.2.3