From 25c7656ffd1f63a32a7f92fde1dc1649fcfd1323 Mon Sep 17 00:00:00 2001 From: ModoX Date: Mon, 9 Jan 2023 23:14:21 +0100 Subject: Core/Creatures: Restore IsMovementPreventedByCasting logic for casting units (non-channeled) * this partly reverts e2ed3e23f8241933b4f931e9def7eee69f1abb79 --- src/server/game/Entities/Creature/Creature.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c0c65a43061..57ff7b1a0a7 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3389,10 +3389,6 @@ void Creature::DoNotReacquireSpellFocusTarget() bool Creature::IsMovementPreventedByCasting() const { - // Can always move when not casting - if (!HasUnitState(UNIT_STATE_CASTING)) - return false; - // first check if currently a movement allowed channel is active and we're not casting if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) { @@ -3404,6 +3400,9 @@ bool Creature::IsMovementPreventedByCasting() const if (HasSpellFocus()) return true; + if (HasUnitState(UNIT_STATE_CASTING)) + return true; + return false; } -- cgit v1.2.3