From 25e36147aa2c75f3f39213009e08a8fdc665e40d Mon Sep 17 00:00:00 2001 From: tartalo Date: Thu, 22 Oct 2009 01:56:44 +0200 Subject: Fix compile && better solution for patch 6033, by Spp --HG-- branch : trunk --- src/game/Player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 18ffff3a0b2..3393d9cc6fa 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20289,9 +20289,9 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource) { - if (!pRewardSource) + if (!pRewardSource || pRewardSource->GetTypeId() != TYPEID_UNIT) return; - uint64 creature_guid = (pRewardSource && pRewardSource->GetTypeId()==TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0); + uint64 creature_guid = pRewardSource->GetGUID(); // prepare data for near group iteration if(Group *pGroup = GetGroup()) @@ -20317,7 +20317,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const { if (!pRewardSource) - return; + return false; const WorldObject* player = GetCorpse(); if(!player || isAlive()) player = this; -- cgit v1.2.3