From 264373bb656352a0cdf9b18bad4f3929c7376a9c Mon Sep 17 00:00:00 2001 From: Wyrserth <43747507+Wyrserth@users.noreply.github.com> Date: Sat, 15 Jun 2019 15:03:09 +0200 Subject: Core/Creature: prevent dead creatures from setting a focus target, so they won't turn when hit by certain spells. (#23367) (cherry picked from commit 0a24a6571b7065d66afe52fc7b0b00f6366272bf) --- src/server/game/Entities/Creature/Creature.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 32094b774fa..3a0516ed6fa 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3175,6 +3175,10 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) if (m_focusSpell) return; + // Prevent dead creatures from setting a focus target, so they won't turn + if (!IsAlive()) + return; + // some spells shouldn't track targets if (focusSpell->IsFocusDisabled()) return; -- cgit v1.2.3