From 2678c52b1fb893a3bec92a0c1caaf167cc1554f1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 16 May 2015 17:56:15 +0200 Subject: Build fix --- src/server/game/Spells/SpellEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 758b1cd6f6d..40a8c853bb0 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2923,7 +2923,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) unitTarget->ToCreature()->AI()->AttackStart(m_caster); } -void Spell::EffectWeaponDmg(SpellEffIndex /*effIndex*/) +void Spell::EffectWeaponDmg(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; @@ -2934,7 +2934,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex /*effIndex*/) // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once - for (uint8 index = effIndex + 1; index < MAX_SPELL_EFFECTS; index++) + for (uint8 index = effIndex + 1; index < MAX_SPELL_EFFECTS; ++index) { SpellEffectInfo const* effect = GetEffect(index); if (!effect) -- cgit v1.2.3