From 26b6422ded4c02c8f95fb8342e562474b4fa0cd4 Mon Sep 17 00:00:00 2001 From: Keader Date: Mon, 7 Aug 2017 21:55:27 -0300 Subject: Revert "Core/Npc: Remove bytes1 once the npc start a combat" This reverts commit 21b03e7d9bc9165f5e0cf4fbdc5bd9b1534dbcd7. --- src/server/game/Entities/Unit/Unit.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f16f119d132..cced50e9531 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5884,9 +5884,8 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) creature->SendAIReaction(AI_REACTION_HOSTILE); creature->CallAssistance(); - // Remove emote state and bytes - will be restored on creature reset + // Remove emote state - will be restored on creature reset SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); } // delay offhand weapon attack to next attack time -- cgit v1.2.3