From 26d0598b9a38c3fd12b560aeb12a7a11e6cab2da Mon Sep 17 00:00:00 2001 From: runningnak3d Date: Fri, 8 Oct 2010 17:48:44 -0600 Subject: Core/WorldPacket: Only activate GOs if in GM mode and not make them sparkle. Got reports of blindness in GM mode. --HG-- branch : trunk --- src/server/game/Entities/Object/Object.cpp | 31 +++++++++++++++++++++++------- 1 file changed, 24 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 5e48963c61b..f940dae92d0 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -682,17 +682,34 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask switch(((GameObject*)this)->GetGoType()) { case GAMEOBJECT_TYPE_CHEST: - // enable quest object. Represent 9, but 1 for client before 2.3.0 - *data << uint16(9); - *data << uint16(-1); + if (target->isGameMaster()) + { + *data << uint16(1); + *data << uint16(-1); + } + else + *data << uint16(9); + *data << uint16(-1); break; case GAMEOBJECT_TYPE_GENERIC: - *data << uint16(8); - *data << uint16(-1); + if (target->isGameMaster()) + { + *data << uint16(0); + *data << uint16(-1); + } + else + *data << uint16(8); + *data << uint16(-1); break; case GAMEOBJECT_TYPE_GOOBER: - *data << uint16(9); - *data << uint16(-1); + if (target->isGameMaster()) + { + *data << uint16(1); + *data << uint16(-1); + } + else + *data << uint16(9); + *data << uint16(-1); break; default: // unknown, not happen. -- cgit v1.2.3