From 275ffe4f28a0ab7f43e52a52051aaa38defc8d08 Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Mon, 25 Jan 2010 20:45:02 +0100 Subject: Fix SpellEffect Quest Complete: shall work if player is the unitTarget --HG-- branch : trunk --- src/game/SpellEffects.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 6d16cba265b..ed85d0767c5 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6601,13 +6601,17 @@ void Spell::EffectReputation(uint32 i) void Spell::EffectQuestComplete(uint32 i) { - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return; + Player *pPlayer; - Player *_player = (Player*)m_caster; + if (m_caster->GetTypeId() == TYPEID_PLAYER) + pPlayer = (Player*)m_caster; + else if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) + pPlayer = (Player*)unitTarget; + else + return; uint32 quest_id = m_spellInfo->EffectMiscValue[i]; - _player->AreaExploredOrEventHappens(quest_id); + pPlayer->AreaExploredOrEventHappens(quest_id); } void Spell::EffectForceDeselect(uint32 i) -- cgit v1.2.3