From 284b807af47fac32278dc1d1b3dce3da792d6d74 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 24 Jan 2015 19:54:41 +0100 Subject: Core/Spells: Fixed creature spell immunity --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 99494b9806a..e34d570e73f 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1642,7 +1642,7 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo) const bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const { - SpellEffectInfo const* effect = spellInfo->GetEffect(GetMap()->GetDifficultyID()); + SpellEffectInfo const* effect = spellInfo->GetEffect(this, index); if (!effect) return true; if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (effect->Mechanic - 1))) -- cgit v1.2.3