From 2924a5336f40a577edd469283f10c4304437fc32 Mon Sep 17 00:00:00 2001 From: Jason Dove <1695733+jasongdove@users.noreply.github.com> Date: Wed, 30 Apr 2025 03:19:47 -0500 Subject: Core/Players: Fix deleting favorite spells (#30905) (cherry picked from commit 39e9a5e193339694f8990a9e2d49c43e98dce820) --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f3718505d18..ca4686f5764 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20115,8 +20115,8 @@ void Player::_SaveSpells(CharacterDatabaseTransaction trans) } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_FAVORITE); - stmt->setUInt32(0, itr->first); - stmt->setUInt64(1, GetGUID().GetCounter()); + stmt->setUInt64(0, GetGUID().GetCounter()); + stmt->setUInt32(1, itr->first); trans->Append(stmt); if (itr->second.favorite) -- cgit v1.2.3