From 29ce69b3ad489be67c229aef5aa7f2208a0bd00d Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Tue, 13 Sep 2016 01:43:37 +0200 Subject: DB/Quest: improvements for Test at Sea: - Prevent player from entering combat when using the quest item. - The targeted NPCs should only yell sporadically. (cherry picked from commit 271c16fb60f7c0d3ada5d34e0dfc39eb8b1d2cb1) Rename 2016_09_12_03_world.sql to 2016_09_13_01_world.sql (cherry picked from commit 43968512ce88f0cbe37e23400437a753a84189ce) --- src/server/game/Spells/SpellMgr.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 8f7799cb3f3..12f7524feee 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3187,6 +3187,7 @@ void SpellMgr::LoadSpellInfoCorrections() break; case 42490: // Energized! case 42492: // Cast Energized + case 43115: // Plague Vial spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT; break; case 29726: // Test Ribbon Pole Channel -- cgit v1.2.3