From 2a261b44e1d49e830cb94c202f38315c342c54cd Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Thu, 21 Jan 2010 23:57:14 +0100 Subject: Fix EffectSendEvent to work if target is GO or Unit. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index efe742087c6..ca0e13d6277 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2680,7 +2680,18 @@ void Spell::EffectSendEvent(uint32 EffectIndex) we do not handle a flag dropping or clicking on flag in battleground by sendevent system */ sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id); - m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject); + + Object *pTarget; + if (focusObject) + pTarget = focusObject; + else if (unitTarget) + pTarget = unitTarget; + else if (gameObjTarget) + pTarget = gameObjTarget; + else + pTarget = NULL; + + m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, pTarget); } void Spell::EffectPowerBurn(uint32 i) -- cgit v1.2.3