From 42594c16873328e5e17121597e13f5db95ed12ab Mon Sep 17 00:00:00 2001 From: Goatform Date: Tue, 5 Jan 2016 20:00:11 +0100 Subject: Core/GameObjects: Fixed an issue where traps were not redirected to Grounding Totem Closes #16145 --- src/server/game/Entities/GameObject/GameObject.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 9aabed67243..6f0b9f89e44 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1803,6 +1803,8 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true if (Unit* owner = GetOwner()) { trigger->setFaction(owner->getFaction()); + if (owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) + trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // needed for GO casts for proper target validation checks trigger->SetOwnerGUID(owner->GetGUID()); trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, owner->GetGUID()); -- cgit v1.2.3