From 2a6d93ef5c085183e2bb8ba898bbd60e76aeb225 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 30 May 2009 14:48:58 -0500 Subject: *Fix the bug that opvp creatures and gobjects are not displayed. --HG-- branch : trunk --- src/game/OutdoorPvP.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index f9a4b3840c2..97626c8c4e6 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -72,6 +72,7 @@ bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x, data.animprogress = 100; data.spawnMask = 1; data.go_state = GO_STATE_READY; + data.phaseMask = PHASEMASK_NORMAL; objmgr.AddGameobjectToGrid(guid, &data); @@ -134,6 +135,7 @@ bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 teamval, ui data.is_dead = false; data.movementType = cinfo->MovementType; data.spawnMask = 1; + data.phaseMask = PHASEMASK_NORMAL; objmgr.AddCreatureToGrid(guid, &data); -- cgit v1.2.3