From 2b024e8fbff24b071217cd88f052fdeaa48b47ba Mon Sep 17 00:00:00 2001 From: Kelno Date: Tue, 14 Jan 2020 21:16:23 +0100 Subject: Fixed PvP Combat timer never getting refreshed (#24058) * Fixed PvP Combat timer never gets refreshed while meleeing * Apply Treeston feedback Co-authored-by: Giacomo Pozzoni --- src/server/game/Entities/Unit/Unit.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f4cc6ebcbf6..6a00eeef85e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8142,9 +8142,6 @@ void Unit::EngageWithTarget(Unit* enemy) if (!enemy) return; - if (IsEngagedBy(enemy)) - return; - if (CanHaveThreatList()) m_threatManager.AddThreat(enemy, 0.0f, nullptr, true, true); else -- cgit v1.2.3