From 2b3ea2e1819839895091e0e8c1777dba4bc240a8 Mon Sep 17 00:00:00 2001 From: robinsch Date: Tue, 7 Jul 2015 10:32:49 +0200 Subject: SmartAI: Fixed a bug where creatures would clear movement flags when they shouldn't at SetCombatMove. --- src/server/game/AI/SmartScripts/SmartAI.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 21a15fa4f99..0b040fc519a 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -763,6 +763,9 @@ void SmartAI::SetCombatMove(bool on) } else { + if (me->HasUnitState(UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE)) + return; + me->GetMotionMaster()->MovementExpired(); me->GetMotionMaster()->Clear(true); me->StopMoving(); -- cgit v1.2.3