From 2b88b4906292b5d51515e1b84a98ccbcf7603449 Mon Sep 17 00:00:00 2001 From: untaught Date: Mon, 21 Jul 2014 02:52:30 +0100 Subject: Core/NPCs: In a formation, properly set walking/running mode Closes #10539 Signed-off-by: DDuarte --- .../game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 246d4682739..7eb0f5c4b77 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -166,7 +166,10 @@ bool WaypointMovementGenerator::StartMove(Creature* creature) //Call for creature group update if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature) + { + creature->SetWalk(!node->run); creature->GetFormation()->LeaderMoveTo(formationDest.x, formationDest.y, formationDest.z); + } return true; } -- cgit v1.2.3