From 2bde6e2a10039ac06ef267a75ee55a394104dd9d Mon Sep 17 00:00:00 2001 From: treeston Date: Sat, 6 Feb 2016 15:52:57 +0100 Subject: Grids/Notifiers: Notify triggers of units moving within their LoS. (cherry picked from commit e31743f68246749fdc947d0e547b0d82f4888141) --- src/server/game/Grids/Notifiers/GridNotifiers.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index a5713ed8bfd..c4a1af03c3d 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -131,7 +131,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight()) return; - if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS)) + if ((c->HasReactState(REACT_AGGRESSIVE) || c->IsTrigger()) && !c->HasUnitState(UNIT_STATE_SIGHTLESS)) { if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true)) c->AI()->MoveInLineOfSight_Safe(u); -- cgit v1.2.3