From 2bfa576b30e2459efdec353b65a668fe02a6f82e Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 5 Jun 2021 13:24:46 +0200 Subject: Core/DataStores: Fixed SpellLabelEntry structure --- src/server/game/DataStores/DB2LoadInfo.h | 2 +- src/server/game/DataStores/DB2Structure.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/DataStores/DB2LoadInfo.h b/src/server/game/DataStores/DB2LoadInfo.h index 309eddd40ee..885d366c000 100644 --- a/src/server/game/DataStores/DB2LoadInfo.h +++ b/src/server/game/DataStores/DB2LoadInfo.h @@ -5134,7 +5134,7 @@ struct SpellLabelLoadInfo { { false, FT_INT, "ID" }, { false, FT_INT, "LabelID" }, - { true, FT_INT, "SpellID" }, + { false, FT_INT, "SpellID" }, }; static DB2LoadInfo const loadInfo(&fields[0], std::extent::value, SpellLabelMeta::Instance(), HOTFIX_SEL_SPELL_LABEL); return &loadInfo; diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 5309cd12193..8823e2b01d9 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -3076,7 +3076,7 @@ struct SpellLabelEntry { uint32 ID; uint32 LabelID; - int32 SpellID; + uint32 SpellID; }; struct SpellLearnSpellEntry -- cgit v1.2.3