From 2c0ebbef1f5c051a104ef3ba74020b6e7bb2ccaa Mon Sep 17 00:00:00 2001 From: Gildor Date: Sat, 5 Oct 2024 19:01:06 +0200 Subject: Core/Players: Allow delayed teleports to be executed even when not alive (#30228) --- src/server/game/Entities/Player/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 17eb1bb9efa..c6d3ba5f308 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1323,9 +1323,7 @@ void Player::Update(uint32 p_time) m_hostileReferenceCheckTimer -= p_time; } - //we should execute delayed teleports only for alive(!) players - //because we don't want player's ghost teleported from graveyard - if (IsHasDelayedTeleport() && IsAlive()) + if (IsHasDelayedTeleport()) TeleportTo(m_teleport_dest, m_teleport_options); } -- cgit v1.2.3