From 2c55730a0155f7f7da5cbed70ea21a0b8923aad7 Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Sat, 6 Jul 2019 16:04:46 +0200 Subject: Misc/Config: set decay timer for unlooted normal creatures to 5 minutes. Now that respawns do not care about the previous corpse's state, there's no reason to force a very frustrating faster despawn. (cherry picked from commit 1bdbede7e0e24ed3c55787a63c8d67db539cee35) --- src/server/worldserver/worldserver.conf.dist | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 568a0a7ca30..ca6cbed520e 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1681,13 +1681,13 @@ WorldBossLevelDiff = 3 # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Description: Time (in seconds) until creature corpse will decay if not looted or skinned. -# Default: 60 - (1 Minute, Corpse.Decay.NORMAL) +# Default: 300 - (5 Minutes, Corpse.Decay.NORMAL) # 300 - (5 Minutes, Corpse.Decay.RARE) # 300 - (5 Minutes, Corpse.Decay.ELITE) # 300 - (5 Minutes, Corpse.Decay.RAREELITE) # 3600 - (1 Hour, Corpse.Decay.WORLDBOSS) -Corpse.Decay.NORMAL = 60 +Corpse.Decay.NORMAL = 300 Corpse.Decay.RARE = 300 Corpse.Decay.ELITE = 300 Corpse.Decay.RAREELITE = 300 -- cgit v1.2.3