From 2c86c78f04f7cb95c201592b8d3002525eb6a46f Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 21 Jan 2018 15:34:03 +0100 Subject: Core/Unit: Remove a superfluous threat state update in SetPhaseMask. --- src/server/game/Entities/Unit/Unit.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 080f5233897..2a10110b88e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12908,9 +12908,6 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) if (newPhaseMask == GetPhaseMask()) return; - if (IsInWorld()) - m_threatManager.UpdateOnlineStates(true, true); - // Phase player, dont update WorldObject::SetPhaseMask(newPhaseMask, false); -- cgit v1.2.3