From 2cd2d2dd8af6cc49e9a5fc3f96789253ec2f58d3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 15 May 2011 00:23:31 +0200 Subject: Core/Auras: Fixed visibility not being updated on phase shift auras when not moving --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 61ef05e3c1f..04211db8c6e 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -3026,7 +3026,7 @@ void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool ap } // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases) - if (!target->IsVisible()) + if (target->IsVisible()) target->UpdateObjectVisibility(); } -- cgit v1.2.3