From 2d7ec53330bda17704cf46a88785f40b95ce3bfb Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 15 Jun 2019 17:45:33 +0200 Subject: Core/Player: Fix teleporting FlyPath dismounting the player Issue added in 72fc79a9e63d77754699a3da90d81219b2defb0d (cherry picked from commit 4019cae375838e3bc653936fb9705d8df57ca571) --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8c3f0e786c3..402b5dbea10 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1369,7 +1369,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); m_movementInfo.ResetJump(); DisableSpline(); - GetMotionMaster()->Clear(); + if (!IsInFlight()) + GetMotionMaster()->Clear(); if (Transport* transport = GetTransport()) { -- cgit v1.2.3