From 2d9ecceae396f5da4e562a2bb1636205c281fbc7 Mon Sep 17 00:00:00 2001 From: runningnak3d Date: Sun, 13 Feb 2011 20:39:53 -0700 Subject: Core/SAI: Add IsEmoteValid back for looking up non-text emotes --- src/server/game/AI/SmartScripts/SmartScriptMgr.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 784a9e1cc93..392e0320be1 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -1316,6 +1316,15 @@ class SmartAIMgr } return true; } + inline bool IsEmoteValid(SmartScriptHolder e, uint32 entry) + { + if (!sEmotesStore.LookupEntry(entry)) + { + sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Emote entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry); + return false; + } + return true; + } inline bool IsAreaTriggerValid(SmartScriptHolder e, uint32 entry) { if (!sAreaTriggerStore.LookupEntry(entry)) -- cgit v1.2.3