From 2f5b8ade6cd3640a9d70890c32f572d4dd7f16d0 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 16 Aug 2014 11:23:26 +0200 Subject: Core/Socket: Fixed merge mistake causing players to always be kicked after some time --- src/server/game/Server/WorldSocket.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index f290a6a8b84..09fb0acda97 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -144,6 +144,10 @@ void WorldSocket::ReadDataHandler() break; } + // Our Idle timer will reset on any non PING opcodes. + // Catches people idling on the login screen and any lingering ingame connections. + _worldSession->ResetTimeOutTime(); + // Copy the packet to the heap before enqueuing _worldSession->QueuePacket(new WorldPacket(std::move(packet))); break; -- cgit v1.2.3