From 2feb30ec1b0228c9fab71a28ca1b82c33c6d54b2 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Thu, 12 May 2011 21:05:22 +0700 Subject: Core/Unit: Stop mobs and pets from agressing invisible targets - they can't fight what they can't see --- src/server/game/Entities/Unit/Unit.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2abfac467c4..1e296b5cce8 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12108,6 +12108,9 @@ bool Unit::canAttack(Unit const* target, bool force) const if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) return false; + if (!canSeeOrDetect(target)) + return false; + return true; } -- cgit v1.2.3