From 30cbb99399715e2fd873a1e968ed26164ced4da2 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 16 Nov 2016 17:15:50 +0100 Subject: Core/Items: Fixed item level bonus calculation --- src/server/game/Entities/Item/Item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index c32d2086022..4b117792ba0 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -2162,7 +2162,7 @@ uint32 Item::GetItemLevel(Player const* owner) const return MIN_ITEM_LEVEL; uint32 itemLevel = stats->GetBaseItemLevel(); - if (!_bonusData.HasItemLevelBonus && !_bonusData.ItemLevelOverride) + if (_bonusData.HasItemLevelBonus || !_bonusData.ItemLevelOverride) { if (ScalingStatDistributionEntry const* ssd = sScalingStatDistributionStore.LookupEntry(GetScalingStatDistribution())) { -- cgit v1.2.3