From 312ec33f1c24a6bc564adaeb5dc97d7a8d2d8afa Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 23 Jun 2017 22:53:49 +0200 Subject: Fixed crash in Object::BuildMovementUpdate Closes #19940 --- src/server/game/Entities/Object/Object.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index a2f9654fa5f..715036b139e 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -392,7 +392,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const bool HasFall = HasFallDirection || unit->m_movementInfo.jump.fallTime != 0; bool HasSpline = unit->IsSplineEnabled(); - *data << GetGUID(); // MoverGUID + *data << GetGUID(); // MoverGUID *data << uint32(unit->m_movementInfo.time); // MoveTime *data << float(unit->GetPositionX()); @@ -508,7 +508,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const if (Rotation) *data << uint64(ToGameObject()->GetPackedWorldRotation()); // Rotation - if (PauseTimes) + if (PauseTimesCount) data->append(PauseTimes->data(), PauseTimes->size()); if (HasMovementTransport) -- cgit v1.2.3