From 31e08b97227cf141445ea7b0a043a46d1eb5383f Mon Sep 17 00:00:00 2001 From: sirikfoll Date: Thu, 26 May 2016 00:23:29 -0300 Subject: Core/Unit Do not allow addition of threat to units in evade mode (cherry picked from commit 7d769006aa1e014d6f01ef4c7fa450e827fc32fc) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 959be13c4a8..5a99eea7dae 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9934,7 +9934,7 @@ float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask) void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell) { // Only mobs can manage threat lists - if (CanHaveThreatList()) + if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE)) m_ThreatManager.addThreat(victim, fThreat, schoolMask, threatSpell); } -- cgit v1.2.3