From 32270f1e5e5a28c5770cd730628a501d57c9710d Mon Sep 17 00:00:00 2001 From: Meji Date: Sat, 12 Jul 2025 22:22:57 +0200 Subject: Core/GameObjects: Allow reset for GAMEOBJECT_TYPE_GOOBER without lockId or autoCloseTime (#31079) --- src/server/game/Entities/GameObject/GameObject.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 6bb1f0a6aa1..31aee1f9daf 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1627,9 +1627,7 @@ void GameObject::Update(uint32 diff) m_usetimes = 0; } - // Only goobers with a lock id or a reset time may reset their go state - if (GetGOInfo()->GetLockId() || GetGOInfo()->GetAutoCloseTime()) - SetGoState(GO_STATE_READY); + SetGoState(GO_STATE_READY); //any return here in case battleground traps if (GameObjectOverride const* goOverride = GetGameObjectOverride()) -- cgit v1.2.3