From 33bf5d385451e12917c4e48f29b14554553c91df Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 20 Mar 2018 23:30:41 +0100 Subject: Core/Movement: Fixed chase distance calculation for hovering units Closes #21668 (cherry picked from commit 4af3c33d04b8ccaba7dc38ce4f2c757970b86156) --- .../game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 102a4728fc9..7452b9a93a4 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -125,7 +125,7 @@ void TargetedMovementGenerator::SetTargetLocation(T* owner, bool updateDes if (updateDestination || !_path) { float size = owner->GetCombatReach(); - float hoverDiff = owner->GetHoverOffset() - GetTarget()->GetHoverOffset(); + float hoverDiff = std::abs(owner->GetHoverOffset() - GetTarget()->GetHoverOffset()); if (!_offset) { if (GetTarget()->IsWithinDistInMap(owner, CONTACT_DISTANCE)) -- cgit v1.2.3