From 3519f14b237bc155891485e98b21e80a72ace6eb Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 12 Jan 2015 23:37:59 +0100 Subject: Core/Player: Fixed character creation, for real this time --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 39dae59dcf4..5ec0a7c1dbe 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18868,6 +18868,9 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); stmt->setUInt16(index++, (uint16)GetMapId()); stmt->setUInt32(index++, (uint32)GetInstanceId()); + stmt->setUInt8(index++, uint8(GetDungeonDifficultyID())); + stmt->setUInt8(index++, uint8(GetRaidDifficultyID())); + stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID())); stmt->setFloat(index++, finiteAlways(GetPositionX())); stmt->setFloat(index++, finiteAlways(GetPositionY())); stmt->setFloat(index++, finiteAlways(GetPositionZ())); -- cgit v1.2.3