From 3596ecaf311819cd0b34c511b7cdc9b09a411f6d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 7 Jun 2025 22:00:00 +0200 Subject: Core/Movement: Fixed orientation calculation when using MoveSpline::ComputePosition(int32 time_offset) overload --- src/server/game/Movement/Spline/MoveSpline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 766cf6ea223..84d74b1ca2c 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -57,7 +57,7 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const if (!splineflags.HasFlag(MoveSplineFlagEnum::OrientationFixed | MoveSplineFlagEnum::Falling | MoveSplineFlagEnum::JumpOrientationFixed)) { Vector3 hermite; - spline.evaluate_derivative(point_Idx, u, hermite); + spline.evaluate_derivative(point_index, u, hermite); if (hermite.x != 0.f || hermite.y != 0.f) c.orientation = std::atan2(hermite.y, hermite.x); } -- cgit v1.2.3