From 363bc3f0f0a7982d200e9d81c6d45ccddf011ced Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 1 Jan 2009 22:28:53 -0600 Subject: *Temp fix for instancemap::add crash. By Visagalis. --HG-- branch : trunk --- src/game/Map.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 0bf1d5b7bf2..6e01788ac58 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1778,7 +1778,9 @@ bool InstanceMap::Add(Player *player) { sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); - player->UnbindInstance(GetId(), GetSpawnMode()); + sLog.outError("InstanceMap::Add: do not let player %s enter instance otherwise crash will happen", player->GetName()); + return false; + //player->UnbindInstance(GetId(), GetSpawnMode()); //assert(false); } // bind to the group or keep using the group save -- cgit v1.2.3