From 3642e3a765b5d1e5d3e512be7be2a10c1fb82429 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 14 Jun 2021 13:07:40 +0200 Subject: Core/Pets: Fixed saving pets put in stable while not being summoned Closes #26599 (cherry picked from commit 4acd6e1d3821931ad3c2355c10e1ec4da6e3fb64) --- src/server/game/Handlers/NPCHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index cd801113841..90443144e1c 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -480,7 +480,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData) } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID); - stmt->setUInt8(0, freeSlot); + stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot)); stmt->setUInt64(1, _player->GetGUID().GetCounter()); stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber); CharacterDatabase.Execute(stmt); -- cgit v1.2.3