From 36a1d00444b35d6f8fbfaabebf835f4ad9c01108 Mon Sep 17 00:00:00 2001 From: ccrs Date: Fri, 17 May 2019 01:07:27 +0200 Subject: Core/Movement: implement MotionMasterDelayedAction validator (cherry picked from commit b2b85dedb6fe1ad120c9f3eeb280fc65da360dd5) --- src/server/game/Movement/MotionMaster.h | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index afe61a6dd55..18c6e5c157f 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -82,14 +82,21 @@ struct MovementGeneratorInformation std::string TargetName; }; +static bool EmptyValidator() +{ + return true; +} + class MotionMasterDelayedAction { public: - explicit MotionMasterDelayedAction(std::function&& action, MotionMasterDelayedActionType type) : Action(std::move(action)), Type(type) { } + explicit MotionMasterDelayedAction(std::function&& action, std::function&& validator, MotionMasterDelayedActionType type) : Action(std::move(action)), Validator(std::move(validator)), Type(type) { } + explicit MotionMasterDelayedAction(std::function&& action, MotionMasterDelayedActionType type) : Action(std::move(action)), Validator(EmptyValidator), Type(type) { } ~MotionMasterDelayedAction() { } - void Resolve() { Action(); } + void Resolve() { if (Validator()) Action(); } + std::function Validator; std::function Action; uint8 Type; }; -- cgit v1.2.3